4coder/4ed_app_models.h

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/*
* Mr. 4th Dimention - Allen Webster
*
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* 06.05.2016 (dd.mm.yyyy)
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*
* Global app level settings definition
*
*/
// TOP
#if !defined(FRED_APP_MODELS_H)
#define FRED_APP_MODELS_H
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struct App_Settings{
char *init_files[8];
i32 init_files_count;
i32 init_files_max;
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char **custom_flags;
i32 custom_flags_count;
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i32 initial_line;
b32 lctrl_lalt_is_altgr;
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i32 font_size;
b32 use_hinting;
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};
enum App_State{
APP_STATE_EDIT,
APP_STATE_RESIZING,
// never below this
APP_STATE_COUNT
};
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struct Models{
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System_Functions *system;
Base_Allocator *base_allocator;
Mem_Options mem;
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App_Settings settings;
App_State state;
Face_ID global_face_id;
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Mapping mapping;
Command_Binding prev_command;
Coroutine_Group coroutines;
Coroutine *command_coroutine;
u32 command_coroutine_flags[2];
Child_Process_Container child_processes;
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Custom_API config_api;
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Application_Links app_links;
Hook_Function *hooks[hook_type_count];
Start_Hook_Function *hook_start;
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Buffer_Hook_Function *hook_open_file;
Buffer_Hook_Function *hook_new_file;
Buffer_Hook_Function *hook_save_file;
Buffer_Hook_Function *hook_end_file;
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File_Edit_Range_Function *hook_file_edit_range;
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File_Edit_Finished_Function *hook_file_edit_finished;
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File_Externally_Modified_Function *hook_file_externally_modified;
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Command_Caller_Hook_Function *command_caller;
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Render_Caller_Function *render_caller;
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Input_Filter_Function *input_filter;
Delta_Rule_Function *scroll_rule;
Buffer_Name_Resolver_Function *buffer_name_resolver;
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Modify_Color_Table_Function *modify_color_table;
Clipboard_Change_Hook_Function *clipboard_change;
Get_View_Buffer_Region_Function *get_view_buffer_region;
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Color_Table fallback_color_table;
Color_Table color_table;
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Layout layout;
Working_Set working_set;
Live_Views live_set;
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Global_History global_history;
Text_Layout_Container text_layouts;
Font_Set font_set;
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Managed_ID_Set managed_id_set;
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Dynamic_Workspace dynamic_workspace;
Lifetime_Allocator lifetime_allocator;
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Editing_File *message_buffer;
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Editing_File *scratch_buffer;
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Editing_File *log_buffer;
Hot_Directory hot_directory;
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b32 keep_playing;
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// TODO(allen): do(eliminate user_*_key* nonsense from the core)
Key_Code user_up_key;
Key_Code user_down_key;
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Key_Modifier user_up_key_modifier;
Key_Modifier user_down_key_modifier;
b32 has_new_title;
char *title_space;
i32 title_capacity;
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Panel *resizing_intermediate_panel;
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u32 edit_finished_hook_repeat_speed;
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Plat_Handle period_wakeup_timer;
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i32 frame_counter;
u32 next_animate_delay;
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b32 animate_next_frame;
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Arena custom_layer_arena;
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// Last frame state
Vec2_i32 prev_p;
Panel *prev_mouse_panel;
b32 animated_last_frame;
u64 last_render_usecond_stamp;
// Event Context
Application_Step_Input *input;
Key_Event_Data key;
Render_Target *target;
b32 in_render_mode;
// TODO(allen): endless stack?
Vec2 coordinate_center_stack[32];
i32 coordinate_center_stack_top;
};
////////////////////////////////
typedef i32 Dynamic_Workspace_Type;
enum{
DynamicWorkspace_Global = 0,
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DynamicWorkspace_Unassociated = 1,
DynamicWorkspace_Buffer = 2,
DynamicWorkspace_View = 3,
DynamicWorkspace_Intersected = 4,
};
enum Input_Types{
Input_AnyKey,
Input_Esc,
Input_MouseMove,
Input_MouseLeftButton,
Input_MouseRightButton,
Input_MouseWheel,
Input_Count
};
struct Consumption_Record{
b32 consumed;
char consumer[32];
};
typedef i32 App_Coroutine_Purpose;
enum{
Co_View,
Co_Command,
};
struct App_Coroutine_State{
void *co;
i32 type;
};
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struct Command_In{
Models *models;
Command_Binding bind;
};
struct File_Init{
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String_Const_u8 name;
Editing_File **ptr;
b32 read_only;
};
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enum Command_Line_Action{
CLAct_Nothing,
CLAct_Ignore,
CLAct_UserFile,
CLAct_CustomDLL,
CLAct_InitialFilePosition,
CLAct_WindowSize,
CLAct_WindowMaximize,
CLAct_WindowPosition,
CLAct_WindowFullscreen,
CLAct_FontSize,
CLAct_FontUseHinting,
CLAct_LogStdout,
CLAct_LogFile,
//
CLAct_COUNT,
};
enum Command_Line_Mode{
CLMode_App,
CLMode_Custom
};
enum{
AppCoroutineRequest_None = 0,
AppCoroutineRequest_NewFontFace = 1,
AppCoroutineRequest_ModifyFace = 2,
};
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////////////////////////////////
struct Mutex_Lock{
Mutex_Lock(System_Functions *system, System_Mutex mutex);
~Mutex_Lock();
operator System_Mutex();
System_Functions *system;
System_Mutex mutex;
};
#endif
// BOTTOM
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