2017-11-10 18:27:39 +00:00
|
|
|
/*
|
|
|
|
* Mr. 4th Dimention - Allen Webster
|
|
|
|
*
|
|
|
|
* 10.11.2017
|
|
|
|
*
|
|
|
|
* OpenGL render implementation
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
|
|
|
|
// TOP
|
|
|
|
|
2017-11-11 00:58:47 +00:00
|
|
|
// TODO(allen): If we don't actually need this then burn down 4ed_opengl_funcs.h
|
|
|
|
// Declare function types and function pointers
|
|
|
|
//#define GL_FUNC(N,R,P) typedef R (N##_Function) P; N##_Function *P = 0;
|
|
|
|
//#include "4ed_opengl_funcs.h"
|
|
|
|
#include "4ed_opengl_defines.h"
|
2017-11-10 18:27:39 +00:00
|
|
|
|
2017-11-11 00:58:47 +00:00
|
|
|
// OpenGL 2.1 implementation
|
2017-11-10 18:27:39 +00:00
|
|
|
|
2017-11-14 23:37:38 +00:00
|
|
|
internal GLuint
|
|
|
|
private_texture_initialize(GLint tex_width, GLint tex_height, u32 *pixels){
|
|
|
|
GLuint tex;
|
|
|
|
glGenTextures(1, &tex);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, tex);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
|
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, tex_width, tex_height, 0, GL_ALPHA, GL_UNSIGNED_INT, pixels);
|
|
|
|
return(tex);
|
|
|
|
}
|
|
|
|
|
2017-11-10 18:27:39 +00:00
|
|
|
inline void
|
|
|
|
private_draw_bind_texture(Render_Target *t, i32 texid){
|
|
|
|
if (t->bound_texture != texid){
|
|
|
|
glBindTexture(GL_TEXTURE_2D, texid);
|
|
|
|
t->bound_texture = texid;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
inline void
|
|
|
|
private_draw_set_color(Render_Target *t, u32 color){
|
|
|
|
if (t->color != color){
|
|
|
|
t->color = color;
|
|
|
|
Vec4 c = unpack_color4(color);
|
|
|
|
glColor4f(c.r, c.g, c.b, c.a);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
internal void
|
2017-11-16 23:03:36 +00:00
|
|
|
interpret_render_buffer(Render_Target *t){
|
2017-11-14 23:37:38 +00:00
|
|
|
// HACK(allen): Probably should use a different partition that can be resized, but whatevs for now scro.
|
|
|
|
Partition *part = &t->buffer;
|
|
|
|
|
2017-11-10 21:13:02 +00:00
|
|
|
local_persist b32 first_opengl_call = true;
|
|
|
|
if (first_opengl_call){
|
|
|
|
first_opengl_call = false;
|
|
|
|
|
2017-11-11 00:58:47 +00:00
|
|
|
char *vendor = (char *)glGetString(GL_VENDOR);
|
|
|
|
char *renderer = (char *)glGetString(GL_RENDERER);
|
|
|
|
char *version = (char *)glGetString(GL_VERSION);
|
2017-11-10 21:13:02 +00:00
|
|
|
|
2017-11-11 00:58:47 +00:00
|
|
|
LOGF("GL_VENDOR: %s\n", vendor);
|
|
|
|
LOGF("GL_RENDERER: %s\n", renderer);
|
|
|
|
LOGF("GL_VERSION: %s\n", version);
|
2017-11-10 21:13:02 +00:00
|
|
|
|
2017-11-10 21:55:43 +00:00
|
|
|
// TODO(allen): Get this up and running for dev mode again.
|
2017-11-10 21:13:02 +00:00
|
|
|
#if (defined(BUILD_X64) && 0) || (defined(BUILD_X86) && 0)
|
|
|
|
// NOTE(casey): This slows down GL but puts error messages to
|
|
|
|
// the debug console immediately whenever you do something wrong
|
2017-11-11 00:58:47 +00:00
|
|
|
|
|
|
|
void CALL_CONVENTION gl_dbg(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const char *message, const void *userParam);
|
|
|
|
|
2017-11-10 21:13:02 +00:00
|
|
|
glDebugMessageCallback_type *glDebugMessageCallback =
|
|
|
|
(glDebugMessageCallback_type *)win32_load_gl_always("glDebugMessageCallback", module);
|
|
|
|
glDebugMessageControl_type *glDebugMessageControl =
|
|
|
|
(glDebugMessageControl_type *)win32_load_gl_always("glDebugMessageControl", module);
|
|
|
|
if(glDebugMessageCallback != 0 && glDebugMessageControl != 0)
|
|
|
|
{
|
|
|
|
glDebugMessageCallback(opengl_debug_callback, 0);
|
|
|
|
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, 0, GL_TRUE);
|
|
|
|
glEnable(GL_DEBUG_OUTPUT);
|
|
|
|
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
|
|
|
glEnable(GL_SCISSOR_TEST);
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
}
|
|
|
|
|
2017-11-11 00:58:47 +00:00
|
|
|
i32 width = t->width;
|
|
|
|
i32 height = t->height;
|
|
|
|
|
|
|
|
glViewport(0, 0, width, height);
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
|
|
glLoadIdentity();
|
|
|
|
glOrtho(0, width, height, 0, -1, 1);
|
|
|
|
glScissor(0, 0, width, height);
|
|
|
|
glClearColor(1.f, 0.f, 1.f, 1.f);
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
2017-11-10 18:27:39 +00:00
|
|
|
|
2017-11-11 00:58:47 +00:00
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
|
|
t->bound_texture = 0;
|
|
|
|
|
|
|
|
glColor4f(0.f, 0.f, 0.f, 0.f);
|
|
|
|
t->color = 0;
|
|
|
|
|
|
|
|
u8 *start = (u8*)t->buffer.base;
|
|
|
|
u8 *end = (u8*)t->buffer.base + t->buffer.pos;
|
|
|
|
Render_Command_Header *header = 0;
|
|
|
|
for (u8 *p = start; p < end; p += header->size){
|
|
|
|
header = (Render_Command_Header*)p;
|
2017-11-10 18:27:39 +00:00
|
|
|
|
|
|
|
i32 type = header->type;
|
|
|
|
switch (type){
|
2017-11-11 00:58:47 +00:00
|
|
|
case RenCom_Rectangle:
|
2017-11-10 18:27:39 +00:00
|
|
|
{
|
2017-11-11 00:58:47 +00:00
|
|
|
Render_Command_Rectangle *rectangle = (Render_Command_Rectangle*)header;
|
|
|
|
f32_Rect r = rectangle->rect;
|
|
|
|
private_draw_set_color(t, rectangle->color);
|
|
|
|
private_draw_bind_texture(t, 0);
|
|
|
|
glBegin(GL_QUADS);
|
|
|
|
{
|
|
|
|
glVertex2f(r.x0, r.y0);
|
|
|
|
glVertex2f(r.x0, r.y1);
|
|
|
|
glVertex2f(r.x1, r.y1);
|
|
|
|
glVertex2f(r.x1, r.y0);
|
|
|
|
}
|
|
|
|
glEnd();
|
2017-11-10 18:27:39 +00:00
|
|
|
}break;
|
|
|
|
|
2017-11-11 00:58:47 +00:00
|
|
|
case RenCom_Outline:
|
2017-11-10 18:27:39 +00:00
|
|
|
{
|
2017-11-11 00:58:47 +00:00
|
|
|
Render_Command_Rectangle *rectangle = (Render_Command_Rectangle*)header;
|
|
|
|
f32_Rect r = get_inner_rect(rectangle->rect, .5f);
|
|
|
|
private_draw_set_color(t, rectangle->color);
|
|
|
|
private_draw_bind_texture(t, 0);
|
|
|
|
glBegin(GL_LINE_STRIP);
|
|
|
|
{
|
|
|
|
glVertex2f(r.x0, r.y0);
|
|
|
|
glVertex2f(r.x1, r.y0);
|
|
|
|
glVertex2f(r.x1, r.y1);
|
|
|
|
glVertex2f(r.x0, r.y1);
|
|
|
|
glVertex2f(r.x0, r.y0);
|
|
|
|
}
|
|
|
|
glEnd();
|
2017-11-10 18:27:39 +00:00
|
|
|
}break;
|
|
|
|
|
2017-11-11 00:58:47 +00:00
|
|
|
case RenCom_Glyph:
|
2017-11-10 18:27:39 +00:00
|
|
|
{
|
2017-11-11 00:58:47 +00:00
|
|
|
Render_Command_Glyph *glyph = (Render_Command_Glyph*)header;
|
2017-11-16 23:03:36 +00:00
|
|
|
Font_Pointers font = system_font_get_pointers_by_id(glyph->font_id);
|
|
|
|
if (!font.valid){
|
2017-11-11 00:58:47 +00:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
2017-11-16 23:03:36 +00:00
|
|
|
u32 codepoint = glyph->codepoint;
|
|
|
|
u32 page_number = codepoint/GLYPHS_PER_PAGE;
|
|
|
|
Glyph_Page *page = font_cached_get_page(font.pages, page_number);
|
|
|
|
if (page == 0){
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!page->has_gpu_setup){
|
|
|
|
Temp_Memory temp = begin_temp_memory(part);
|
|
|
|
i32 tex_width = 0;
|
|
|
|
i32 tex_height = 0;
|
|
|
|
u32 *pixels = font_load_page_pixels(part, font.settings, page, page_number, &tex_width, &tex_height);
|
|
|
|
page->has_gpu_setup = true;
|
|
|
|
page->gpu_tex = private_texture_initialize(tex_width, tex_height, pixels);
|
|
|
|
end_temp_memory(temp);
|
2017-11-11 00:58:47 +00:00
|
|
|
}
|
|
|
|
|
2017-11-16 23:03:36 +00:00
|
|
|
if (page->gpu_tex == 0){
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
u32 glyph_index = codepoint%GLYPHS_PER_PAGE;
|
|
|
|
Glyph_Bounds bounds = page->glyphs[glyph_index];
|
|
|
|
GLuint tex = page->gpu_tex;
|
|
|
|
i32 tex_width = page->tex_width;
|
|
|
|
i32 tex_height = page->tex_height;
|
|
|
|
|
2017-11-11 00:58:47 +00:00
|
|
|
f32 x = glyph->pos.x;
|
|
|
|
f32 y = glyph->pos.y;
|
|
|
|
|
|
|
|
f32_Rect xy = {0};
|
2017-11-16 23:03:36 +00:00
|
|
|
xy.x0 = x + bounds.xoff;
|
|
|
|
xy.y0 = y + bounds.yoff;
|
|
|
|
xy.x1 = x + bounds.xoff2;
|
|
|
|
xy.y1 = y + bounds.yoff2;
|
2017-11-11 00:58:47 +00:00
|
|
|
|
|
|
|
// TODO(allen): Why aren't these baked in???
|
2017-11-16 23:03:36 +00:00
|
|
|
f32 unit_u = 1.f/tex_width;
|
|
|
|
f32 unit_v = 1.f/tex_height;
|
2017-11-11 00:58:47 +00:00
|
|
|
|
|
|
|
f32_Rect uv = {0};
|
2017-11-16 23:03:36 +00:00
|
|
|
uv.x0 = bounds.x0*unit_u;
|
|
|
|
uv.y0 = bounds.y0*unit_v;
|
|
|
|
uv.x1 = bounds.x1*unit_u;
|
|
|
|
uv.y1 = bounds.y1*unit_v;
|
2017-11-11 00:58:47 +00:00
|
|
|
|
|
|
|
private_draw_set_color(t, glyph->color);
|
2017-11-16 23:03:36 +00:00
|
|
|
private_draw_bind_texture(t, tex);
|
2017-11-11 00:58:47 +00:00
|
|
|
glBegin(GL_QUADS);
|
|
|
|
{
|
|
|
|
glTexCoord2f(uv.x0, uv.y1); glVertex2f(xy.x0, xy.y1);
|
|
|
|
glTexCoord2f(uv.x1, uv.y1); glVertex2f(xy.x1, xy.y1);
|
|
|
|
glTexCoord2f(uv.x1, uv.y0); glVertex2f(xy.x1, xy.y0);
|
|
|
|
glTexCoord2f(uv.x0, uv.y0); glVertex2f(xy.x0, xy.y0);
|
|
|
|
}
|
|
|
|
glEnd();
|
2017-11-10 18:27:39 +00:00
|
|
|
}break;
|
|
|
|
|
2017-11-11 00:58:47 +00:00
|
|
|
case RenCom_ChangeClip:
|
2017-11-10 18:27:39 +00:00
|
|
|
{
|
2017-11-11 00:58:47 +00:00
|
|
|
Render_Command_Change_Clip *clip = (Render_Command_Change_Clip*)header;
|
|
|
|
i32_Rect box = clip->box;
|
|
|
|
glScissor(box.x0, height - box.y1, box.x1 - box.x0, box.y1 - box.y0);
|
2017-11-10 18:27:39 +00:00
|
|
|
}break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
glFlush();
|
|
|
|
}
|
|
|
|
|
|
|
|
// BOTTOM
|
|
|
|
|